Merge CS2 configs
Two configs into one, section by section. Keep the binds from the machine you play on and the crosshair from somewhere else.
Config A
Or paste a crosshair share code
Config B
Or paste a crosshair share code
Two configs and you can start choosing what comes from where.
How the merge decides
- Nothing is dropped for being in only one file.
- Choosing a source settles disagreements. A setting the other config has never heard of comes along either way, because losing a real setting is worse than inheriting one you did not think about.
- A key bound in one file and unbound in the other clashes.
- bind and unbind on the same key are the same decision made two ways, so they are counted as one conflict rather than both being written out.
- Aliases and unrecognised commands survive.
- alias, exec and anything else we did not model are carried through as written. Only a line that could not be re-emitted safely is left out.